![]() ![]() It has a large gameplay impact and needs to happen as fast as possible across all clients. tfm.exec Package tfm.get Package Package Package playerName Table id Table Table tfm.enum Package For more enums, visit the enums page. You can not have other players walking through doors and having the door open slightly later or have the door opening be invalid and have players just walk through closed doors. These methods are defined by the Transformice API. With doors it is more tricky because it is more visible to other players. This also puts some additional strain on the server. If desync is worse than the leeway then game will feel like shit. If it is invalid then server tells client no and action is reversed. Then the server decides if it was valid based on server position + desync leeway and then the item is confirmed in your inventory. The correct way to do it would be to immediately play the action on client no matter what to make the game responsive. ![]() We saw this during the development of DayZ. Doors not opening on first press, items not being picked up, containers not searched. If a game is too desyncy then tying actions too tightly with server position can make the game feel laggy and unresponsive to players. They didn't completely mess up here as there is a distance limit on ThrowItem, however being in this desync state renders it useless. If you are next to an item on the floor, you can throw it without ever even picking it up. BSG does not check if the item you are throwing is inside your inventory. For whatever reason BSG decided to handle the teleport back in the weirdest way which allows certain things to use your "server position" and some things to use your "client position". I now use a timer and wait 0.1 seconds after calling Teleport to call ThrowItem (with the two separate functions).įirst, the desync state. If you now allow ApplyTeleportPacket's original function to be called, you will return to your original position and the item should have teleported.Īn oddity that I noticed is that I needed to call the Teleport function and ThrowItem in two separate functions when I was binding this to a key. What should have happened now is that the item has been dropped at your original position. ![]() Please check out the function in your C# decompiler of choice.Īt this point, the item should disappear from next to you. It should be noted that item_to_teleport.Item is an InventoryLogic.Item. I use regular reflection as well as Harmony's reflection utilities in order to call this. ![]() Method.Invoke(Traverse.Create(localPlayer).Field("_inventor圜ontroller").GetValue(), new object ) Below is a proof screenshot of the result of this cheat engine, it is not a fresh picture but we will take care of that soon and will post a video as well.Code: var method = typeof(EFT.Player).Assembly.GetType("").GetMethod("ThrowItem") Remember that any hacks of cheats for Transformice that requires your password are very suspicious and you should avoid those at all cost. All you need is your username, you can also activate these cheats for your friends, as long as you know their username, and as you can see, no password is required. But the biggest addition we brought to our latest update, is the ability to unlock all your items, this means that you can wear anything that exists in their catalog. The Transformice wall hack works great in as this cheat is just an alternative of the Teleport hack. On top of that, you can activate the Transformice Fly hack or the Teleport hack, and troll any game you want all the other mice will go crazy when they will see the things that you can do, and will ask you where you obtained your hack from, but make sure you keep it secret. ![]()
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